About the Collective

A research collective, born in COVID, studying virtual meetings.

We investigate why virtual meetings tire us, design platforms that don't, and build the research tools to prove the difference. Our work spans communication, human-computer interaction, game studies, and educational technology.

Who we are

Formed in December 2019. Going on six years.

Beyond Meet Space is a research collective born in the early days of the COVID-19 pandemic, when videoconferencing became the default fabric of professional and academic life, and its limitations became everyone's problem. We've spent the past six years studying what makes virtual meetings tiring, inequitable, and disconnected, and designing what they could become instead.

The group spans communication, human-computer interaction, game studies, and educational technology, with principal investigators at six universities and current collaborators across industry, academia, and XR practice.

6

principal investigators across 6 institutions

15+

peer-reviewed publications since 2022

5

coordinated studies across the research program

2

guest-edited journal special issues

The research program

Five studies, one program.

Each study informs the others. Findings from large-scale text analysis shape survey design; survey results guide interview questions; all four primary studies feed a prototype platform designed, tested, and refined by the community it serves.

Study 01 · NLP

Large-scale natural language analysis

Millions of social media posts analyzed to inductively understand how people express virtual-meeting well-being, equity concerns, and emotional experience.

Study 02 · Surveys

Multi-phase survey research

Several thousand remote workers surveyed, stratified by gender and race, testing how platform features and individual attributes relate to fatigue, adoption, and equity outcomes.

Study 03 · Interviews

In-depth qualitative interviews

Game-development professionals interviewed to interpret broader insights within diverse remote-work teams. Themes: play, representation, identity negotiation in virtual work.

Study 04 · Experiments

Focus groups & controlled tests

Hypothesis-driven experimental testing of meeting features and affordances, derived from Studies 1–3. Ongoing qualitative analysis of the focus-group corpus.

Study 05 · Platform

A prototype meeting platform

Beyond Meet Space itself: built in Unity, hosted in VRChat, open to everyone. Findings from the other four studies shape its values-based design. Try it →

Outreach

Building a community

An annual conference (Meaningful XR), two journal special issues, the publicly accessible research platform, and an open invitation to industry and academic colleagues.

What we've shown

Three findings that frame the work.

Finding 01

Feeling trapped drives fatigue

A meta-analysis of 38 studies identified "feeling trapped" as the strongest predictor of videoconferencing fatigue (r = .33).

Beyea et al., 2025 →

Finding 02

Avatar customization is an equity tool

Women and people of color place significantly higher value on avatar customization in virtual workplaces, a measurable differential equity signal.

Lim et al., 2024 →

Finding 03

Play reduces fatigue

Playful design elements like gesture tools, stylized environments, and ambient virtual objects reduce fatigue and increase engagement.

See DiGRA 2024 papers →

NSF FW-HTF-R support, 2021–2025

A completed chapter. The work continues.

This research program was supported by the U.S. National Science Foundation through the Future of Work at the Human-Technology Frontier Research Program: Collaborative Research: Virtual Meeting Support for Enhanced Well-Being and Equity for Game Developers.

The grant period is complete. The research continues.

What's next

We're between funded chapters, actively developing our next research program. The questions that drew us together in 2019 (about equity, presence, play, and human well-being in mediated work) have only grown more urgent as AI agents, spatial computing, and hybrid work models continue to reshape the landscape.

If you're a scholar, platform designer, or funding organization interested in the next generation of virtual meeting research, grounded in equity, game studies, and values-based design, we'd like to hear from you.

Reach out to a PI →