BEYOND MEET SPACE
A research collective interested in the future of work and play beyond the limitations of physical space.
FACT SHEET
Founding Date
December 9, 2019
Funding Date
October 1, 2021
Website
Social Media
OVERVIEWS OF STUDIES
Study 1
Develop a broad, inductive understanding of how people think virtual meeting elements relate to well-being and social equity by analyzing textual data shared over Twitter (now X).
Study 2
Conduct an exploratory analysis of how fundamental virtual meeting features and individual attributes statistically relate to well-being and equity using a large survey.
Study 3
Qualitatively interpret broader insights about virtual meetings within the narrower work context of interest (i.e., diverse video game development teams) through worker interviews.
Study 4
Test hypotheses on which video game development teams use specific features of video-based virtual meetings to best enhance well-being and social equity. Video virtual meeting experiment to test hypotheses derived from Studies 1-3.
Study 5
Prototype a virtual meeting platform, Beyond Meet Space (BMS), using a values-based approach that requires testing and iteratively designing elements to effectively realize our goals.
Outreach
Build and support a community of researchers interested in this project’s topics and industry constituents who may benefit from such research in ways that promote well-being and equity in their future work.