How people meet, work, and play apart
A research collective of six principal investigators at five institutions.
An avatar from our research. Drag to turn it.
Six research areas
Virtual meeting fatigue and well-being
How platform design, meeting structure, and individual attributes produce exhaustion in virtual work.
Fatigue
Impression management and avatars
How people present themselves through avatars, and what that means for professional identity.
Avatars
Social presence in virtual reality and virtual meetings
What lets a platform create the felt experience of being with others.
Presence
Gender, race, and virtual inequities
Where meeting design amplifies or reduces existing workplace inequities.
Equity
Play and engagement
Playful design as a way to raise engagement and reduce fatigue.
Play
Platform design
Design principles drawn from the studies and built into the platform in VRChat.
Design
Where the work is going
Next: how research communities gather and work together as AI becomes part of that work.
One page for each topic
About
How the group started, the five studies, the funding, and where the work is going.
Research
The six areas and every paper, sorted by area.
Platform
The free meeting world in VRChat and the five design principles behind it.
Meaningful XR
The annual conference, its past years, and the 2027 dates.
Special issues
Two guest-edited journal issues that grew out of the conference.
Team
The principal investigators, collaborators, and students.
Six investigators, five institutions
- Michigan State University
- University of Oregon
- Southern Illinois University Edwardsville
- University of Wisconsin-Whitewater
- Bethany Lutheran College